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rogueserver/api/endpoints.go

546 lines
14 KiB
Go

/*
Copyright (C) 2024 Pagefault Games
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package api
import (
"database/sql"
"encoding/json"
"errors"
"fmt"
"net/http"
"strconv"
"github.com/pagefaultgames/rogueserver/api/account"
"github.com/pagefaultgames/rogueserver/api/daily"
"github.com/pagefaultgames/rogueserver/api/savedata"
"github.com/pagefaultgames/rogueserver/db"
"github.com/pagefaultgames/rogueserver/defs"
)
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/*
The caller of endpoint handler functions are responsible for extracting the necessary data from the request.
Handler functions are responsible for checking the validity of this data and returning a result or error.
Handlers should not return serialized JSON, instead return the struct itself.
*/
// account
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func handleAccountInfo(w http.ResponseWriter, r *http.Request) {
uuid, err := uuidFromRequest(r)
if err != nil {
httpError(w, r, err, http.StatusUnauthorized)
return
}
username, err := db.FetchUsernameFromUUID(uuid)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
response, err := account.Info(username, uuid)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
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writeJSON(w, r, response)
}
func handleAccountRegister(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
httpError(w, r, fmt.Errorf("failed to parse request form: %s", err), http.StatusBadRequest)
return
}
err = account.Register(r.Form.Get("username"), r.Form.Get("password"))
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
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w.WriteHeader(http.StatusOK)
}
func handleAccountLogin(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
httpError(w, r, fmt.Errorf("failed to parse request form: %s", err), http.StatusBadRequest)
return
}
response, err := account.Login(r.Form.Get("username"), r.Form.Get("password"))
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
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writeJSON(w, r, response)
}
func handleAccountChangePW(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
httpError(w, r, fmt.Errorf("failed to parse request form: %s", err), http.StatusBadRequest)
return
}
uuid, err := uuidFromRequest(r)
if err != nil {
httpError(w, r, err, http.StatusUnauthorized)
return
}
err = account.ChangePW(uuid, r.Form.Get("password"))
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
}
func handleAccountLogout(w http.ResponseWriter, r *http.Request) {
token, err := tokenFromRequest(r)
if err != nil {
httpError(w, r, err, http.StatusBadRequest)
return
}
err = account.Logout(token)
if err != nil {
// also possible for InternalServerError but that's unlikely unless the server blew up
httpError(w, r, err, http.StatusUnauthorized)
return
}
w.WriteHeader(http.StatusOK)
}
// game
func handleGameTitleStats(w http.ResponseWriter, r *http.Request) {
stats := defs.TitleStats{
PlayerCount: playerCount,
BattleCount: battleCount,
}
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writeJSON(w, r, stats)
}
func handleGameClassicSessionCount(w http.ResponseWriter, r *http.Request) {
w.Write([]byte(strconv.Itoa(classicSessionCount)))
}
func handleSession(w http.ResponseWriter, r *http.Request) {
uuid, err := uuidFromRequest(r)
if err != nil {
httpError(w, r, err, http.StatusUnauthorized)
return
}
slot, err := strconv.Atoi(r.URL.Query().Get("slot"))
if err != nil {
httpError(w, r, err, http.StatusBadRequest)
return
}
if slot < 0 || slot >= defs.SessionSlotCount {
httpError(w, r, fmt.Errorf("slot id %d out of range", slot), http.StatusBadRequest)
return
}
if !r.URL.Query().Has("clientSessionId") {
httpError(w, r, fmt.Errorf("missing clientSessionId"), http.StatusBadRequest)
return
}
err = db.UpdateActiveSession(uuid, r.URL.Query().Get("clientSessionId"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to update active session: %s", err), http.StatusBadRequest)
return
}
switch r.PathValue("action") {
case "get":
save, err := savedata.GetSession(uuid, slot)
if errors.Is(err, sql.ErrNoRows) {
http.Error(w, err.Error(), http.StatusNotFound)
return
}
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
writeJSON(w, r, save)
case "update":
var session defs.SessionSaveData
err = json.NewDecoder(r.Body).Decode(&session)
if err != nil {
httpError(w, r, fmt.Errorf("failed to decode request body: %s", err), http.StatusBadRequest)
return
}
existingSave, err := savedata.GetSession(uuid, slot)
if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve session save data: %s", err), http.StatusInternalServerError)
return
} else {
if existingSave.Seed == session.Seed && existingSave.WaveIndex > session.WaveIndex {
httpError(w, r, fmt.Errorf("session out of date: existing wave index is greater"), http.StatusBadRequest)
return
}
}
err = savedata.UpdateSession(uuid, slot, session)
if err != nil {
httpError(w, r, fmt.Errorf("failed to put session data: %s", err), http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
case "clear":
var session defs.SessionSaveData
err = json.NewDecoder(r.Body).Decode(&session)
if err != nil {
httpError(w, r, fmt.Errorf("failed to decode request body: %s", err), http.StatusBadRequest)
return
}
seed, err := db.GetDailyRunSeed()
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
resp, err := savedata.Clear(uuid, slot, seed, session)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
writeJSON(w, r, resp)
case "newclear":
resp, err := savedata.NewClear(uuid, slot)
if err != nil {
httpError(w, r, fmt.Errorf("failed to read new clear: %s", err), http.StatusInternalServerError)
return
}
writeJSON(w, r, resp)
case "delete":
err := savedata.DeleteSession(uuid, slot)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
default:
httpError(w, r, fmt.Errorf("unknown action"), http.StatusBadRequest)
return
}
}
type CombinedSaveData struct {
System defs.SystemSaveData `json:"system"`
Session defs.SessionSaveData `json:"session"`
SessionSlotId int `json:"sessionSlotId"`
ClientSessionId string `json:"clientSessionId"`
}
// TODO wrap this in a transaction
func handleUpdateAll(w http.ResponseWriter, r *http.Request) {
uuid, err := uuidFromRequest(r)
if err != nil {
httpError(w, r, err, http.StatusUnauthorized)
return
}
var data CombinedSaveData
err = json.NewDecoder(r.Body).Decode(&data)
if err != nil {
httpError(w, r, fmt.Errorf("failed to decode request body: %s", err), http.StatusBadRequest)
return
}
if data.ClientSessionId == "" {
httpError(w, r, fmt.Errorf("missing clientSessionId"), http.StatusBadRequest)
return
}
var active bool
active, err = db.IsActiveSession(uuid, data.ClientSessionId)
if err != nil {
httpError(w, r, fmt.Errorf("failed to check active session: %s", err), http.StatusBadRequest)
return
}
if !active {
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httpError(w, r, fmt.Errorf("session out of date: not active"), http.StatusBadRequest)
return
}
storedTrainerId, storedSecretId, err := db.FetchTrainerIds(uuid)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
if storedTrainerId > 0 || storedSecretId > 0 {
if data.System.TrainerId != storedTrainerId || data.System.SecretId != storedSecretId {
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httpError(w, r, fmt.Errorf("session out of date: stored trainer or secret ID does not match"), http.StatusBadRequest)
return
}
} else {
err = db.UpdateTrainerIds(data.System.TrainerId, data.System.SecretId, uuid)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
}
existingPlaytime, err := db.RetrievePlaytime(uuid)
if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve playtime: %s", err), http.StatusInternalServerError)
return
} else {
playtime, ok := data.System.GameStats.(map[string]interface{})["playTime"].(float64)
if !ok {
httpError(w, r, fmt.Errorf("no playtime found"), http.StatusBadRequest)
return
}
if float64(existingPlaytime) > playtime {
httpError(w, r, fmt.Errorf("session out of date: existing playtime is greater"), http.StatusBadRequest)
return
}
}
existingSave, err := savedata.GetSession(uuid, data.SessionSlotId)
if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve session save data: %s", err), http.StatusInternalServerError)
return
} else {
if existingSave.Seed == data.Session.Seed && existingSave.WaveIndex > data.Session.WaveIndex {
httpError(w, r, fmt.Errorf("session out of date: existing wave index is greater"), http.StatusBadRequest)
return
}
}
err = savedata.Update(uuid, data.SessionSlotId, data.Session)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
err = savedata.Update(uuid, 0, data.System)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
}
type SystemVerifyResponse struct {
Valid bool `json:"valid"`
SystemData defs.SystemSaveData `json:"systemData"`
}
func handleSystem(w http.ResponseWriter, r *http.Request) {
uuid, err := uuidFromRequest(r)
if err != nil {
httpError(w, r, err, http.StatusUnauthorized)
return
}
var active bool
if !r.URL.Query().Has("clientSessionId") {
httpError(w, r, fmt.Errorf("missing clientSessionId"), http.StatusBadRequest)
return
}
active, err = db.IsActiveSession(uuid, r.URL.Query().Get("clientSessionId"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to check active session: %s", err), http.StatusBadRequest)
return
}
switch r.PathValue("action") {
case "get":
if !active {
err = db.UpdateActiveSession(uuid, r.URL.Query().Get("clientSessionId"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to update active session: %s", err), http.StatusBadRequest)
return
}
}
save, err := savedata.GetSystem(uuid)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
http.Error(w, err.Error(), http.StatusNotFound)
} else {
httpError(w, r, err, http.StatusInternalServerError)
}
return
}
writeJSON(w, r, save)
case "update":
if !active {
httpError(w, r, fmt.Errorf("session out of date: not active"), http.StatusBadRequest)
return
}
var system defs.SystemSaveData
err = json.NewDecoder(r.Body).Decode(&system)
if err != nil {
httpError(w, r, fmt.Errorf("failed to decode request body: %s", err), http.StatusBadRequest)
return
}
existingPlaytime, err := db.RetrievePlaytime(uuid)
if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve playtime: %s", err), http.StatusInternalServerError)
return
} else {
playtime, ok := system.GameStats.(map[string]interface{})["playTime"].(float64)
if !ok {
httpError(w, r, fmt.Errorf("no playtime found"), http.StatusBadRequest)
return
}
if float64(existingPlaytime) > playtime {
httpError(w, r, fmt.Errorf("session out of date: existing playtime is greater"), http.StatusBadRequest)
return
}
}
err = savedata.UpdateSystem(uuid, system)
if err != nil {
httpError(w, r, fmt.Errorf("failed to put system data: %s", err), http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusNoContent)
case "verify":
response := SystemVerifyResponse{
Valid: active,
}
// not valid, send server state
if !active {
err = db.UpdateActiveSession(uuid, r.URL.Query().Get("clientSessionId"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to update active session: %s", err), http.StatusBadRequest)
return
}
var storedSaveData defs.SystemSaveData
storedSaveData, err = db.ReadSystemSaveData(uuid)
if err != nil {
httpError(w, r, fmt.Errorf("failed to read session save data: %s", err), http.StatusInternalServerError)
return
}
response.SystemData = storedSaveData
}
writeJSON(w, r, response)
case "delete":
err := savedata.DeleteSystem(uuid)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
default:
httpError(w, r, fmt.Errorf("unknown action"), http.StatusBadRequest)
return
}
}
// daily
func handleDailySeed(w http.ResponseWriter, r *http.Request) {
seed, err := db.GetDailyRunSeed()
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
_, err = w.Write([]byte(seed))
if err != nil {
httpError(w, r, fmt.Errorf("failed to write seed: %s", err), http.StatusInternalServerError)
}
}
func handleDailyRankings(w http.ResponseWriter, r *http.Request) {
var err error
var category int
if r.URL.Query().Has("category") {
category, err = strconv.Atoi(r.URL.Query().Get("category"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to convert category: %s", err), http.StatusBadRequest)
return
}
}
page := 1
if r.URL.Query().Has("page") {
page, err = strconv.Atoi(r.URL.Query().Get("page"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to convert page: %s", err), http.StatusBadRequest)
return
}
}
rankings, err := daily.Rankings(category, page)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
return
}
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writeJSON(w, r, rankings)
}
func handleDailyRankingPageCount(w http.ResponseWriter, r *http.Request) {
var category int
if r.URL.Query().Has("category") {
var err error
category, err = strconv.Atoi(r.URL.Query().Get("category"))
if err != nil {
httpError(w, r, fmt.Errorf("failed to convert category: %s", err), http.StatusBadRequest)
return
}
}
count, err := daily.RankingPageCount(category)
if err != nil {
httpError(w, r, err, http.StatusInternalServerError)
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}
w.Write([]byte(strconv.Itoa(count)))
}