package api import ( "log" "time" "github.com/pagefaultgames/rogueserver/db" "github.com/robfig/cron/v3" ) var ( scheduler = cron.New(cron.WithLocation(time.UTC)) playerCount int battleCount int classicSessionCount int ) func scheduleStatRefresh() { scheduler.AddFunc("@every 30s", func() { err := updateStats() if err != nil { log.Printf("failed to update stats: %s", err) } }) scheduler.Start() } func updateStats() error { var err error playerCount, err = db.FetchPlayerCount() if err != nil { return err } battleCount, err = db.FetchBattleCount() if err != nil { return err } classicSessionCount, err = db.FetchClassicSessionCount() if err != nil { return err } return nil }