package savedata import ( "fmt" "strconv" "github.com/pagefaultgames/rogueserver/db" "github.com/pagefaultgames/rogueserver/defs" ) func GetSystem(uuid []byte) (defs.SystemSaveData, error) { system, err := db.ReadSystemSaveData(uuid) if err != nil { return system, err } // TODO: this should be a transaction compensations, err := db.FetchAndClaimAccountCompensations(uuid) if err != nil { return system, fmt.Errorf("failed to fetch compensations: %s", err) } var needsUpdate bool for compensationType, amount := range compensations { system.VoucherCounts[strconv.Itoa(compensationType)] += amount if amount > 0 { needsUpdate = true } } if needsUpdate { err = db.StoreSystemSaveData(uuid, system) if err != nil { return system, fmt.Errorf("failed to update system save data: %s", err) } err = db.DeleteClaimedAccountCompensations(uuid) if err != nil { return system, fmt.Errorf("failed to delete claimed compensations: %s", err) } err = db.UpdateAccountStats(uuid, system.GameStats, system.VoucherCounts) if err != nil { return system, fmt.Errorf("failed to update account stats: %s", err) } } return system, nil } func UpdateSystem(uuid []byte, data defs.SystemSaveData) error { if data.TrainerId == 0 && data.SecretId == 0 { return fmt.Errorf("invalid system data") } if data.GameVersion != "1.0.4" { return fmt.Errorf("client version out of date") } err := db.UpdateAccountStats(uuid, data.GameStats, data.VoucherCounts) if err != nil { return fmt.Errorf("failed to update account stats: %s", err) } err = db.DeleteClaimedAccountCompensations(uuid) if err != nil { return fmt.Errorf("failed to delete claimed compensations: %s", err) } return db.StoreSystemSaveData(uuid, data) } func DeleteSystem(uuid []byte) error { err := db.DeleteSystemSaveData(uuid) if err != nil { return err } return nil }