# rogueserver # Hosting in Docker It is advised that you host this in a docker container as it will be much easier to manage. There is a sample docker-compose file for setting up a docker container to setup this server. # Self Hosting outside of Docker: ## Required Tools: - Golang - Node: **18.3.0** - npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm) ## Installation: The docker compose file should automatically implement a container with mariadb with an empty database and the default user and password combo of pokerogue:pokerogue ### src/utils.ts:224-225 (in pokerogue) Replace both URLs (one on each line) with the local API server address from rogueserver.go (0.0.0.0:8001) (or whatever port you picked) # If you are on Windows Now that all of the files are configured: start up powershell as administrator: ``` cd C:\api\server\location\ go build . .\rogueserver.exe --debug --dbuser yourusername --dbpass yourpassword ``` The other available flags are located in rogueserver.go:34-43. Then in another run this the first time then run `npm run start` from the rogueserver location from then on: ``` powershell -ep bypass cd C:\server\location\ npm install npm run start ``` You will need to allow the port youre running the API (8001) on and port 8000 to accept inbound connections through the [Windows Advanced Firewall](https://www.youtube.com/watch?v=9llH5_CON-Y). # If you are on Linux In whatever shell you prefer, run the following: ``` cd /api/server/location/ go build . ./rogueserver --debug --dbuser yourusername --dbpass yourpassword & cd /server/location/ npm run start ``` If you have a firewall running such as ufw on your linux machine, make sure to allow inbound connections on the ports youre running the API and the pokerogue server (8000,8001). An example to allow incoming connections using UFW: ``` sudo ufw allow 8000,8001/tcp ``` This should allow you to reach the game from other computers on the same network. ## Tying to a Domain If you want to tie it to a domain like I did and make it publicly accessible, there is some extra work to be done. I setup caddy and would recommend using it as a reverse proxy. [caddy installation](https://caddyserver.com/docs/install) once its installed setup a config file for caddy: ``` pokerogue.exampledomain.com { reverse_proxy localhost:8000 } pokeapi.exampledomain.com { reverse_proxy localhost:8001 } ``` Preferably set up caddy as a service from [here.](https://caddyserver.com/docs/running) Once this is good to go, take your API url (https://pokeapi.exampledomain.com) and paste it on ### src/utils.ts:224-225 in place of the previous 0.0.0.0:8001 address Make sure that both 8000 and 8001 are portforwarded on your router. Test that the server's game and game authentication works from other machines both in and outside of the network. Once this is complete, enjoy! # Developing inside a Container: If you are not aware of Devcontainer please see [here](https://code.visualstudio.com/docs/devcontainers/containers) When you start up the container, a dev database is automatically created as well. To run your application you can simply use > go run rogueserver.go --debug --dbuser pokerogue --dbpass pokerogue