/* Copyright (C) 2024 Pagefault Games This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package savedata import ( "encoding/gob" "encoding/hex" "fmt" "os" "strconv" "github.com/klauspost/compress/zstd" "github.com/pagefaultgames/rogueserver/defs" ) func readSystemSaveData(uuid []byte) (defs.SystemSaveData, error) { var system defs.SystemSaveData file, err := os.Open("userdata/" + hex.EncodeToString(uuid) + "/system.pzs") if err != nil { return system, fmt.Errorf("failed to open save file for reading: %s", err) } defer file.Close() zstdDecoder, err := zstd.NewReader(file) if err != nil { return system, fmt.Errorf("failed to create zstd decoder: %s", err) } defer zstdDecoder.Close() err = gob.NewDecoder(zstdDecoder).Decode(&system) if err != nil { return system, fmt.Errorf("failed to deserialize save: %s", err) } return system, nil } func readSessionSaveData(uuid []byte, slotID int) (defs.SessionSaveData, error) { var session defs.SessionSaveData fileName := "session" if slotID != 0 { fileName += strconv.Itoa(slotID) } file, err := os.Open(fmt.Sprintf("userdata/%s/%s.pzs", hex.EncodeToString(uuid), fileName)) if err != nil { return session, fmt.Errorf("failed to open save file for reading: %s", err) } defer file.Close() zstdDecoder, err := zstd.NewReader(file) if err != nil { return session, fmt.Errorf("failed to create zstd decoder: %s", err) } defer zstdDecoder.Close() err = gob.NewDecoder(zstdDecoder).Decode(&session) if err != nil { return session, fmt.Errorf("failed to deserialize save: %s", err) } return session, nil } func validateSessionCompleted(session defs.SessionSaveData) bool { switch session.GameMode { case 0: return session.BattleType == 2 && session.WaveIndex == 200 case 3: return session.BattleType == 2 && session.WaveIndex == 50 } return false }