package api import ( "bytes" "encoding/gob" "encoding/hex" "fmt" "os" "strconv" "github.com/klauspost/compress/zstd" ) func GetSystemSaveData(uuid []byte) (SystemSaveData, error) { var system SystemSaveData save, err := os.ReadFile("userdata/" + hex.EncodeToString(uuid) + "/system.pzs") if err != nil { return system, fmt.Errorf("failed to read save file: %s", err) } zstdReader, err := zstd.NewReader(nil) if err != nil { return system, fmt.Errorf("failed to create zstd reader: %s", err) } decompressed, err := zstdReader.DecodeAll(save, nil) if err != nil { return system, fmt.Errorf("failed to decompress save file: %s", err) } gobDecoderBuf := bytes.NewBuffer(decompressed) err = gob.NewDecoder(gobDecoderBuf).Decode(&system) if err != nil { return system, fmt.Errorf("failed to deserialize save: %s", err) } return system, nil } func GetSessionSaveData(uuid []byte, slotId int) (SessionSaveData, error) { var session SessionSaveData fileName := "session" if slotId != 0 { fileName += strconv.Itoa(slotId) } save, err := os.ReadFile(fmt.Sprintf("userdata/%s/%s.pzs", hex.EncodeToString(uuid), fileName)) if err != nil { return session, fmt.Errorf("failed to read save file: %s", err) } zstdReader, err := zstd.NewReader(nil) if err != nil { return session, fmt.Errorf("failed to create zstd reader: %s", err) } decompressed, err := zstdReader.DecodeAll(save, nil) if err != nil { return session, fmt.Errorf("failed to decompress save file: %s", err) } gobDecoderBuf := bytes.NewBuffer(decompressed) err = gob.NewDecoder(gobDecoderBuf).Decode(&session) if err != nil { return session, fmt.Errorf("failed to deserialize save: %s", err) } return session, nil } func ValidateSessionCompleted(session SessionSaveData) bool { switch session.GameMode { case 0: return session.WaveIndex == 200 case 3: return session.WaveIndex == 50 } return false }