/* Copyright (C) 2024 Pagefault Games This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package savedata import ( "fmt" "log" "time" "github.com/pagefaultgames/rogueserver/db" "github.com/pagefaultgames/rogueserver/defs" ) // /savedata/update - update save data func Update(uuid []byte, slot int, save any) error { err := db.UpdateAccountLastActivity(uuid) if err != nil { log.Print("failed to update account last activity") } username, _ := db.FetchUsernameFromUUID(uuid) switch save := save.(type) { case defs.SystemSaveData: // System if save.TrainerId == 0 && save.SecretId == 0 { return fmt.Errorf("invalid system data") } ProcessSystemMetrics(save, username) err = db.UpdateAccountStats(uuid, save.GameStats, save.VoucherCounts) if err != nil { return fmt.Errorf("failed to update account stats: %s", err) } return db.StoreSystemSaveData(uuid, save) case defs.SessionSaveData: // Session if slot < 0 || slot >= defs.SessionSlotCount { return fmt.Errorf("slot id %d out of range", slot) } ProcessSessionMetrics(save, username) return db.StoreSessionSaveData(uuid, save, slot) default: return fmt.Errorf("invalid data type") } } func ProcessSystemMetrics(save defs.SystemSaveData, username string) { } func ProcessSessionMetrics(save defs.SessionSaveData, username string) { err := Cache.Add(fmt.Sprintf("session-%s-%d", username, save.GameMode), username, time.Minute*5) if err != nil { log.Printf("already cached game mode for %s", username) return } else { log.Printf("increased game mode counter for %s", username) gameModeCounter.WithLabelValues(getGameModeKey(save.GameMode)).Inc() } if save.WaveIndex == 1 && save.GameMode != 3 { party := "" for i := 0; i < len(save.Party); i++ { partyMember, ok := save.Party[i].(map[string]interface{}) if !ok { log.Printf("invalid type for party member at index %d", i) continue } formIndex := "" if formIdx, ok := partyMember["formIndex"].(float64); ok && formIdx != 0 { formIndex = fmt.Sprintf("-%d", int(formIdx)) } speciesFloat, ok := partyMember["species"].(float64) if !ok { log.Printf("invalid type for Species at index %d", i) continue } species := int(speciesFloat) key := fmt.Sprintf("%d%s", species, formIndex) party += key + "," starterCounter.WithLabelValues(key, getGameModeKey(save.GameMode)).Inc() } log.Printf("Incremented starters %s count for %s", party, username) } } func getGameModeKey(gameMode defs.GameMode) string { switch gameMode { case 0: return "classic" case 1: return "endless" case 2: return "spliced-endless" case 3: return "daily" case 4: return "challenge" } return "none" }