/* Copyright (C) 2024 Pagefault Games This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package main import ( "encoding/gob" "log" "net" "net/http" "os" "strconv" "github.com/bwmarrin/discordgo" "github.com/pagefaultgames/rogueserver/api" "github.com/pagefaultgames/rogueserver/api/account" "github.com/pagefaultgames/rogueserver/db" ) func main() { // env stuff debug, _ := strconv.ParseBool(os.Getenv("debug")) proto := getEnv("proto", "tcp") addr := getEnv("addr", "0.0.0.0:8001") tlscert := getEnv("tlscert", "") tlskey := getEnv("tlskey", "") dbuser := getEnv("dbuser", "pokerogue") dbpass := getEnv("dbpass", "pokerogue") dbproto := getEnv("dbproto", "tcp") dbaddr := getEnv("dbaddr", "localhost") dbname := getEnv("dbname", "pokeroguedb") discordclientid := getEnv("discordclientid", "") discordsecretid := getEnv("discordsecretid", "") googleclientid := getEnv("googleclientid", "") googlesecretid := getEnv("googlesecretid", "") callbackurl := getEnv("callbackurl", "http://localhost:8001/") gameurl := getEnv("gameurl", "https://pokerogue.net") discordbottoken := getEnv("discordbottoken", "") discordguildid := getEnv("discordguildid", "") account.GameURL = gameurl account.DiscordClientID = discordclientid account.DiscordClientSecret = discordsecretid account.DiscordCallbackURL = callbackurl + "/auth/discord/callback" account.GoogleClientID = googleclientid account.GoogleClientSecret = googlesecretid account.GoogleCallbackURL = callbackurl + "/auth/google/callback" account.DiscordSession, _ = discordgo.New("Bot " + discordbottoken) account.DiscordGuildID = discordguildid // register gob types gob.Register([]interface{}{}) gob.Register(map[string]interface{}{}) // get database connection err := db.Init(dbuser, dbpass, dbproto, dbaddr, dbname) if err != nil { log.Fatalf("failed to initialize database: %s", err) } // create listener listener, err := createListener(proto, addr) if err != nil { log.Fatalf("failed to create net listener: %s", err) } mux := http.NewServeMux() // init api if err := api.Init(mux); err != nil { log.Fatal(err) } // start web server handler := prodHandler(mux, gameurl) if debug { handler = debugHandler(mux) } if tlscert == "" { err = http.Serve(listener, handler) } else { err = http.ServeTLS(listener, handler, tlscert, tlskey) } if err != nil { log.Fatalf("failed to create http server or server errored: %s", err) } } func createListener(proto, addr string) (net.Listener, error) { if proto == "unix" { os.Remove(addr) } listener, err := net.Listen(proto, addr) if err != nil { return nil, err } if proto == "unix" { if err := os.Chmod(addr, 0777); err != nil { listener.Close() return nil, err } } return listener, nil } func prodHandler(router *http.ServeMux, clienturl string) http.Handler { return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) { w.Header().Set("Access-Control-Allow-Headers", "Authorization, Content-Type") w.Header().Set("Access-Control-Allow-Methods", "OPTIONS, GET, POST") w.Header().Set("Access-Control-Allow-Origin", clienturl) if r.Method == "OPTIONS" { w.WriteHeader(http.StatusOK) return } router.ServeHTTP(w, r) }) } func debugHandler(router *http.ServeMux) http.Handler { return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) { w.Header().Set("Access-Control-Allow-Headers", "*") w.Header().Set("Access-Control-Allow-Methods", "*") w.Header().Set("Access-Control-Allow-Origin", "*") if r.Method == "OPTIONS" { w.WriteHeader(http.StatusOK) return } router.ServeHTTP(w, r) }) } func getEnv(key string, defaultValue string) string { if value, ok := os.LookupEnv(key); ok { return value } return defaultValue }