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fix: Update session metrics processing to exclude GameMode 3 for WaveIndex 1
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@ -85,7 +85,7 @@ func ProcessSessionMetrics(save defs.SessionSaveData, username string) {
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}
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}
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if save.WaveIndex == 1 {
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if save.WaveIndex == 1 && save.GameMode != 3 {
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party := ""
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for i := 0; i < len(save.Party); i++ {
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partyMember, ok := save.Party[i].(map[string]interface{})
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