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Add game stats to system data
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@ -4,6 +4,7 @@ type SystemSaveData struct {
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TrainerId int `json:"trainerId"`
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TrainerId int `json:"trainerId"`
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SecretId int `json:"secretId"`
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SecretId int `json:"secretId"`
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DexData DexData `json:"dexData"`
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DexData DexData `json:"dexData"`
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GameStats GameStats `json:"gameStats"`
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Unlocks Unlocks `json:"unlocks"`
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Unlocks Unlocks `json:"unlocks"`
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AchvUnlocks AchvUnlocks `json:"achvUnlocks"`
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AchvUnlocks AchvUnlocks `json:"achvUnlocks"`
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VoucherUnlocks VoucherUnlocks `json:"voucherUnlocks"`
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VoucherUnlocks VoucherUnlocks `json:"voucherUnlocks"`
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@ -25,6 +26,8 @@ type DexEntry struct {
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Ivs []int `json:"ivs"`
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Ivs []int `json:"ivs"`
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}
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}
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type GameStats interface{}
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type Unlocks map[int]bool
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type Unlocks map[int]bool
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type AchvUnlocks map[string]int
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type AchvUnlocks map[string]int
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