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/*
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Copyright (C) 2024 Pagefault Games
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package savedata
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import (
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"fmt"
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"log"
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"time"
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"github.com/pagefaultgames/rogueserver/db"
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"github.com/pagefaultgames/rogueserver/defs"
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)
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// /savedata/update - update save data
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func Update(uuid []byte, slot int, save any) error {
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err := db.UpdateAccountLastActivity(uuid)
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if err != nil {
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log.Print("failed to update account last activity")
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}
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username, _ := db.FetchUsernameFromUUID(uuid)
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switch save := save.(type) {
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case defs.SystemSaveData: // System
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if save.TrainerId == 0 && save.SecretId == 0 {
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return fmt.Errorf("invalid system data")
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}
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ProcessSystemMetrics(save, username)
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err = db.UpdateAccountStats(uuid, save.GameStats, save.VoucherCounts)
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if err != nil {
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return fmt.Errorf("failed to update account stats: %s", err)
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}
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return db.StoreSystemSaveData(uuid, save)
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case defs.SessionSaveData: // Session
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if slot < 0 || slot >= defs.SessionSlotCount {
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return fmt.Errorf("slot id %d out of range", slot)
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}
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ProcessSessionMetrics(save, username)
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return db.StoreSessionSaveData(uuid, save, slot)
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default:
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return fmt.Errorf("invalid data type")
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}
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}
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func ProcessSystemMetrics(save defs.SystemSaveData, username string) {
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}
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func ProcessSessionMetrics(save defs.SessionSaveData, username string) {
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err := Cache.Add(fmt.Sprintf("session-%s-%d", username, save.GameMode), username, time.Minute*5)
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if err != nil {
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log.Printf("already cached game mode for %s", username)
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return
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} else {
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log.Printf("increased game mode counter for %s", username)
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gameModeCounter.WithLabelValues(getGameModeKey(save.GameMode)).Inc()
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}
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if save.WaveIndex == 1 {
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party := ""
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for i := 0; i < len(save.Party); i++ {
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partyMember, ok := save.Party[i].(map[string]interface{})
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if !ok {
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log.Printf("invalid type for party member at index %d", i)
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continue
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}
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formIndex := ""
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if formIdx, ok := partyMember["formIndex"].(float64); ok && formIdx != 0 {
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formIndex = fmt.Sprintf("-%d", int(formIdx))
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}
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speciesFloat, ok := partyMember["species"].(float64)
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if !ok {
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log.Printf("invalid type for Species at index %d", i)
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continue
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}
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species := int(speciesFloat)
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key := fmt.Sprintf("%d%s", species, formIndex)
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party += key + ","
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starterCounter.WithLabelValues(key, getGameModeKey(save.GameMode)).Inc()
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}
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log.Printf("Incremented starters %s count for %s", party, username)
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}
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}
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func getGameModeKey(gameMode defs.GameMode) string {
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switch gameMode {
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case 0:
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return "classic"
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case 1:
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return "endless"
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case 2:
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return "spliced-endless"
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case 3:
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return "daily"
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case 4:
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return "challenge"
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}
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return "none"
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}
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