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122 lines
3.2 KiB
Go

/*
Copyright (C) 2024 Pagefault Games
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package savedata
import (
"fmt"
"log"
"time"
"github.com/pagefaultgames/rogueserver/db"
"github.com/pagefaultgames/rogueserver/defs"
)
// /savedata/update - update save data
func Update(uuid []byte, slot int, save any) error {
err := db.UpdateAccountLastActivity(uuid)
if err != nil {
log.Print("failed to update account last activity")
}
username, _ := db.FetchUsernameFromUUID(uuid)
switch save := save.(type) {
case defs.SystemSaveData: // System
if save.TrainerId == 0 && save.SecretId == 0 {
return fmt.Errorf("invalid system data")
}
ProcessSystemMetrics(save, username)
err = db.UpdateAccountStats(uuid, save.GameStats, save.VoucherCounts)
if err != nil {
return fmt.Errorf("failed to update account stats: %s", err)
}
return db.StoreSystemSaveData(uuid, save)
case defs.SessionSaveData: // Session
if slot < 0 || slot >= defs.SessionSlotCount {
return fmt.Errorf("slot id %d out of range", slot)
}
ProcessSessionMetrics(save, username)
return db.StoreSessionSaveData(uuid, save, slot)
default:
return fmt.Errorf("invalid data type")
}
}
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func ProcessSystemMetrics(save defs.SystemSaveData, username string) {
}
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func ProcessSessionMetrics(save defs.SessionSaveData, username string) {
err := Cache.Add(fmt.Sprintf("session-%s-%d", username, save.GameMode), username, time.Minute*5)
if err != nil {
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log.Printf("already cached game mode for %s", username)
return
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} else {
log.Printf("increased game mode counter for %s", username)
gameModeCounter.WithLabelValues(getGameModeKey(save.GameMode)).Inc()
}
if save.WaveIndex == 1 {
party := ""
for i := 0; i < len(save.Party); i++ {
partyMember, ok := save.Party[i].(map[string]interface{})
if !ok {
log.Printf("invalid type for party member at index %d", i)
continue
}
formIndex := ""
if formIdx, ok := partyMember["formIndex"].(float64); ok && formIdx != 0 {
formIndex = fmt.Sprintf("-%d", int(formIdx))
}
speciesFloat, ok := partyMember["species"].(float64)
if !ok {
log.Printf("invalid type for Species at index %d", i)
continue
}
species := int(speciesFloat)
key := fmt.Sprintf("%d%s", species, formIndex)
party += key + ","
starterCounter.WithLabelValues(key, getGameModeKey(save.GameMode)).Inc()
}
log.Printf("Incremented starters %s count for %s", party, username)
}
}
func getGameModeKey(gameMode defs.GameMode) string {
switch gameMode {
case 0:
return "classic"
case 1:
return "endless"
case 2:
return "spliced-endless"
case 3:
return "daily"
case 4:
return "challenge"
}
return "none"
}