sm3: use ANDNL #160

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Sun Yimin 2023-09-15 11:51:02 +08:00 committed by GitHub
parent 0056f1aa7b
commit 5403b003fa
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3 changed files with 114 additions and 136 deletions

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@ -100,11 +100,9 @@
MOVL ((index)*4)(BP), DX; \
ADDL h, DX; \ // Wt + h
ADDL BX, DX; \ // h + ss1 + Wt
MOVL e, BX; \
MOVL f, AX; \
ANDL BX, AX; \ // e AND f
NOTL BX; \ // NOT(e)
ANDL g, BX; \ // NOT(e) AND g
ANDL e, AX; \ // e AND f
ANDNL g, e, BX; \ // NOT(e) AND g
ORL AX, BX; \
ADDL DX, BX

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@ -68,11 +68,11 @@
#define ROUND_AND_SCHED_N_0_0(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12, RORXL is BMI2 instr
MOVL e, y1; \
ADDL $const, y1; \
MOVL e, y2; \
ADDL $const, y2; \
VPALIGNR $12, XDWORD0, XDWORD1, XTMP0; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
VPSLLD $7, XTMP0, XTMP1; \ // XTMP1 = W[-13] << 7 = {w6<<7,w5<<7,w4<<7,w3<<7}
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 0*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -107,12 +107,12 @@
#define ROUND_AND_SCHED_N_0_1(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 1 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPSLLQ $15, XTMP2, XTMP2; \ // XTMP2 = W[-3] rol 15 {BxAx}
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPSHUFB shuff_00BA<>(SB), XTMP2, XTMP2; \ // XTMP2 = W[-3] rol 15 {00BA}
ADDL (disp + 1*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -146,12 +146,12 @@
#define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 2 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPXOR XTMP4, XTMP3, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 15 {xxBA}) ^ (XTMP2 rol 23 {xxBA})
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPXOR XTMP4, XTMP0, XTMP2; \ // XTMP2 = {..., ..., W[1], W[0]}
ADDL (disp + 2*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -185,12 +185,12 @@
#define ROUND_AND_SCHED_N_0_3(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 3 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPSRLD $(32-15), XTMP4, XTMP3; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPOR XTMP3, XTMP5, XTMP3; \ // XTMP3 = XTMP4 rol 15 {DCxx}
ADDL (disp + 3*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -225,12 +225,12 @@
// For rounds [16 - 64)
#define ROUND_AND_SCHED_N_1_0(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPALIGNR $12, XDWORD0, XDWORD1, XTMP0; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPSLLD $7, XTMP0, XTMP1; \ // XTMP1 = W[-13] << 7 = {w6<<7,w5<<7,w4<<7,w3<<7}
ADDL (disp + 0*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -251,12 +251,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPXOR XTMP1, XTMP0, XTMP0; \ // XTMP0 = W[-6] ^ (W[-13] rol 7)
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPALIGNR $12, XDWORD1, XDWORD2, XTMP1; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -273,12 +271,12 @@
#define ROUND_AND_SCHED_N_1_1(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 1 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
VPSLLQ $15, XTMP2, XTMP2; \ // XTMP2 = W[-3] rol 15 {BxAx}
RORXL $25, y1, y2; \ // y2 = SS1
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 1*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -298,12 +296,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPSRLD $(32-15), XTMP2, XTMP4; \
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPOR XTMP3, XTMP4, XTMP4; \ // XTMP4 = XTMP2 rol 15 {xxBA}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -320,12 +316,12 @@
#define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 2 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
VPXOR XTMP4, XTMP3, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 15 {xxBA}) ^ (XTMP2 rol 23 {xxBA})
RORXL $25, y1, y2; \ // y2 = SS1
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 2*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -345,12 +341,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPSLLQ $15, XTMP4, XTMP4; \ // XTMP4 = W[-3] rol 15 {DxCx}
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPSHUFB shuff_DC00<>(SB), XTMP4, XTMP4; \ // XTMP4 = W[-3] rol 15 {DC00}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -367,12 +361,12 @@
#define ROUND_AND_SCHED_N_1_3(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
; \ // ############################# RND N + 3 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
VPSRLD $(32-15), XTMP4, XTMP3; \
RORXL $25, y1, y2; \ // y2 = SS1
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 3*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -392,12 +386,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPXOR XTMP3, XTMP1, XTMP1; \ // XTMP1 = XTMP4 ^ (XTMP4 rol 15 {DCxx}) ^ (XTMP4 rol 23 {DCxx})
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPXOR XTMP1, XTMP0, XTMP1; \ // XTMP1 = {W[3], W[2], ..., ...}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -415,11 +407,11 @@
// For rounds [0 - 16)
#define DO_ROUND_N_0(disp, idx, const, a, b, c, d, e, f, g, h) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + idx*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -447,11 +439,11 @@
// For rounds [16 - 64)
#define DO_ROUND_N_1(disp, idx, const, a, b, c, d, e, f, g, h) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + idx*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -468,11 +460,9 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
; \

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@ -62,11 +62,11 @@
#define ROUND_AND_SCHED_N_0_0(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12, RORXL is BMI2 instr
MOVL e, y1; \
ADDL $const, y1; \
MOVL e, y2; \
ADDL $const, y2; \
VPALIGNR $12, XWORD0, XWORD1, XTMP0; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
VPSLLD $7, XTMP0, XTMP1; \ // XTMP1 = W[-13] << 7 = {w6<<7,w5<<7,w4<<7,w3<<7}
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 0*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -101,12 +101,12 @@
#define ROUND_AND_SCHED_N_0_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 1 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPSLLQ $15, XTMP2, XTMP2; \ // XTMP2 = W[-3] rol 15 {BxAx}
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPSHUFB shuff_00BA<>(SB), XTMP2, XTMP2; \ // XTMP2 = W[-3] rol 15 {00BA}
ADDL (disp + 1*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -140,12 +140,12 @@
#define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 2 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPXOR XTMP4, XTMP3, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 15 {xxBA}) ^ (XTMP2 rol 23 {xxBA})
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPXOR XTMP4, XTMP0, XTMP2; \ // XTMP2 = {..., ..., W[1], W[0]}
ADDL (disp + 2*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -179,12 +179,12 @@
#define ROUND_AND_SCHED_N_0_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 3 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
VPSRLD $(32-15), XTMP4, XTMP3; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPOR XTMP3, XTMP5, XTMP3; \ // XTMP3 = XTMP4 rol 15 {DCxx}
ADDL (disp + 3*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -220,11 +220,11 @@
#define ROUND_AND_SCHED_N_1_0(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
MOVL e, y2; \
ADDL $const, y2; \
VPALIGNR $12, XWORD0, XWORD1, XTMP0; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
VPSLLD $7, XTMP0, XTMP1; \ // XTMP1 = W[-13] << 7 = {w6<<7,w5<<7,w4<<7,w3<<7}
ADDL (disp + 0*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
@ -245,12 +245,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPXOR XTMP1, XTMP0, XTMP0; \ // XTMP0 = W[-6] ^ (W[-13] rol 7)
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPALIGNR $12, XWORD1, XWORD2, XTMP1; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -267,12 +265,12 @@
#define ROUND_AND_SCHED_N_1_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 1 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
VPSLLQ $15, XTMP2, XTMP2; \ // XTMP2 = W[-3] rol 15 {BxAx}
RORXL $25, y1, y2; \ // y2 = SS1
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 1*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -292,12 +290,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPSRLD $(32-15), XTMP2, XTMP4; \
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPOR XTMP3, XTMP4, XTMP4; \ // XTMP4 = XTMP2 rol 15 {xxBA}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -314,12 +310,12 @@
#define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 2 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
VPXOR XTMP4, XTMP3, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 15 {xxBA}) ^ (XTMP2 rol 23 {xxBA})
RORXL $25, y1, y2; \ // y2 = SS1
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 2*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -339,12 +335,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPSLLQ $15, XTMP4, XTMP4; \ // XTMP4 = W[-3] rol 15 {DxCx}
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPSHUFB shuff_DC00<>(SB), XTMP4, XTMP4; \ // XTMP4 = W[-3] rol 15 {DC00}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -361,12 +355,12 @@
#define ROUND_AND_SCHED_N_1_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
; \ // ############################# RND N + 3 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
VPSRLD $(32-15), XTMP4, XTMP3; \
RORXL $25, y1, y2; \ // y2 = SS1
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + 3*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -386,12 +380,10 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
VPXOR XTMP3, XTMP1, XTMP1; \ // XTMP1 = XTMP4 ^ (XTMP4 rol 15 {DCxx}) ^ (XTMP4 rol 23 {DCxx})
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
VPXOR XTMP1, XTMP0, XTMP1; \ // XTMP1 = {W[3], W[2], ..., ...}
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
@ -409,11 +401,11 @@
// For rounds [16 - 64)
#define DO_ROUND_N_1(disp, idx, const, a, b, c, d, e, f, g, h) \
; \ // ############################# RND N + 0 ############################//
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y1; \
ADDL $const, y1; \
ADDL y0, y1; \ // y1 = a <<< 12 + e + T
RORXL $25, y1, y2; \ // y2 = SS1
RORXL $20, a, y0; \ // y0 = a <<< 12
MOVL e, y2; \
ADDL $const, y2; \
ADDL y0, y2; \ // y2 = a <<< 12 + e + T
ROLL $7, y2; \ // y2 = SS1
XORL y2, y0 \ // y0 = SS2
ADDL (disp + idx*4)(SP)(SRND*1), y2; \ // y2 = SS1 + W
ADDL h, y2; \ // y2 = h + SS1 + W
@ -430,11 +422,9 @@
ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
; \
MOVL e, y1; \
MOVL f, y3; \
ANDL y1, y3; \ // y3 = e AND f
NOTL y1; \
ANDL g, y1; \ // y1 = NOT(e) AND g
ANDL e, y3; \ // y3 = e AND f
ANDNL g, e, y1; \ // y1 = NOT(e) AND g
ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
; \