add new feature
This commit is contained in:
parent
f2c7a55eda
commit
c9cfb6fd8a
53
client.go
53
client.go
@ -9,13 +9,14 @@ import (
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"strings"
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"time"
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"b612.me/starainrt"
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"b612.me/starnet"
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)
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// StarNotifyC 为Client端
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type StarNotifyC struct {
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Connc net.Conn
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clientSign map[string]chan string
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Connc net.Conn
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dialTimeout time.Duration
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clientSign map[string]chan string
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// FuncLists 当不使用channel时,使用此记录调用函数
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FuncLists map[string]func(CMsg)
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stopSign context.Context
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@ -27,7 +28,7 @@ type StarNotifyC struct {
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UseChannel bool
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isUDP bool
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// Queue 是用来处理收发信息的简单消息队列
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Queue *starainrt.StarQueue
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Queue *starnet.StarQueue
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// Online 当前链接是否处于活跃状态
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Online bool
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lockPool map[string]CMsg
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@ -43,7 +44,10 @@ type CMsg struct {
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func (star *StarNotifyC) starinitc() {
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star.stopSign, star.cancel = context.WithCancel(context.Background())
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star.Queue = starainrt.NewQueue()
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star.Queue = starnet.NewQueue()
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star.Queue.EncodeFunc = encodeFunc
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star.Queue.DecodeFunc = decodeFunc
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star.Queue.Encode = true
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star.FuncLists = make(map[string]func(CMsg))
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star.UseChannel = false
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star.Stop = make(chan int, 5)
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@ -71,6 +75,45 @@ func (star *StarNotifyC) store(key, value string) {
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}
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star.clientSign[key] <- value
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}
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func NewNotifyCWithTimeOut(netype, value string, timeout time.Duration) (*StarNotifyC, error) {
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var err error
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var star StarNotifyC
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star.starinitc()
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star.isUDP = false
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if strings.Index(netype, "udp") >= 0 {
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star.isUDP = true
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}
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star.Connc, err = net.DialTimeout(netype, value, timeout)
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if err != nil {
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return nil, err
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}
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star.dialTimeout = timeout
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go star.cnotify()
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go func() {
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<-star.stopSign.Done()
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star.Connc.Close()
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star.Online = false
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return
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}()
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go func() {
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for {
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buf := make([]byte, 8192)
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n, err := star.Connc.Read(buf)
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if n != 0 {
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star.Queue.ParseMessage(buf[0:n], star.Connc)
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}
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if err != nil {
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star.Connc.Close()
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star.ClientStop()
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//star, _ = NewNotifyC(netype, value)
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star.Online = false
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return
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}
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}
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}()
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star.Online = true
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return &star, nil
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}
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// NewNotifyC 用于新建一个Client端进程
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func NewNotifyC(netype, value string) (*StarNotifyC, error) {
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@ -25,6 +25,7 @@ func Test_usechannel(t *testing.T) {
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fmt.Println(err)
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return
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}
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client.UseChannel = true
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//time.Sleep(time.Second * 10)
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client.Send("nihao")
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client.SendValue("nihao", "lalala")
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27
server.go
27
server.go
@ -10,19 +10,33 @@ import (
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"strings"
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"time"
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"b612.me/starainrt"
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"b612.me/starcrypto"
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"b612.me/starnet"
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)
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var builder *starainrt.StarQueue
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var builder *starnet.StarQueue
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var aesKey = []byte{0x19, 0x96, 0x11, 0x27, 228, 187, 187, 231, 142, 137, 230, 179, 189, 229, 184, 133}
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func encodeFunc(data []byte) []byte {
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return starcrypto.AesEncryptCFB(data, aesKey)
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}
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func decodeFunc(data []byte) []byte {
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return starcrypto.AesDecryptCFB(data, aesKey)
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}
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func init() {
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builder = starainrt.NewQueue()
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builder = starnet.NewQueue()
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builder.EncodeFunc = encodeFunc
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builder.DecodeFunc = decodeFunc
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builder.Encode = true
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}
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// StarNotifyS 为Server端
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type StarNotifyS struct {
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// Queue 是用来处理收发信息的简单消息队列
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Queue *starainrt.StarQueue
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Queue *starnet.StarQueue
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// FuncLists 记录了被通知项所记录的函数
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FuncLists map[string]func(SMsg) string
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defaultFunc func(SMsg) string
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@ -199,7 +213,10 @@ func (star *StarNotifyS) SendWait(source SMsg, key, value string, tmout time.Dur
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func (star *StarNotifyS) starinits() {
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star.stopSign, star.cancel = context.WithCancel(context.Background())
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star.Queue = starainrt.NewQueue()
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star.Queue = starnet.NewQueue()
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star.Queue.EncodeFunc = encodeFunc
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star.Queue.DecodeFunc = decodeFunc
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star.Queue.Encode = true
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star.udpPool = make(map[string]*net.UDPAddr)
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star.FuncLists = make(map[string]func(SMsg) string)
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star.connPool = make(map[string]net.Conn)
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@ -2,6 +2,7 @@ package starnotify
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import (
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"errors"
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"time"
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"b612.me/notify"
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)
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@ -25,6 +26,15 @@ func NewClient(key, netype, value string) (*notify.StarNotifyC, error) {
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return client, err
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}
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func NewClientWithTimeout(key, netype, value string, timeout time.Duration) (*notify.StarNotifyC, error) {
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client, err := notify.NewNotifyCWithTimeOut(netype, value, timeout)
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if err != nil {
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return client, err
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}
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starClient[key] = client
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return client, err
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}
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func DeleteClient(key string) error {
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client, ok := starClient[key]
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if !ok {
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