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astro/basic/mercury.go

148 lines
3.6 KiB
Go

package basic
import (
"math"
"b612.me/astro/planet"
. "b612.me/astro/tools"
)
func MercuryL(JD float64) float64 {
return planet.WherePlanet(1, 0, JD)
}
func MercuryB(JD float64) float64 {
return planet.WherePlanet(1, 1, JD)
}
func MercuryR(JD float64) float64 {
return planet.WherePlanet(1, 2, JD)
}
func AMercuryX(JD float64) float64 {
l := MercuryL(JD)
b := MercuryB(JD)
r := MercuryR(JD)
el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
x := r*Cos(b)*Cos(l) - er*Cos(eb)*Cos(el)
return x
}
func AMercuryY(JD float64) float64 {
l := MercuryL(JD)
b := MercuryB(JD)
r := MercuryR(JD)
el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
y := r*Cos(b)*Sin(l) - er*Cos(eb)*Sin(el)
return y
}
func AMercuryZ(JD float64) float64 {
//l := MercuryL(JD)
b := MercuryB(JD)
r := MercuryR(JD)
// el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
z := r*Sin(b) - er*Sin(eb)
return z
}
func AMercuryXYZ(JD float64) (float64, float64, float64) {
l := MercuryL(JD)
b := MercuryB(JD)
r := MercuryR(JD)
el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
x := r*Cos(b)*Cos(l) - er*Cos(eb)*Cos(el)
y := r*Cos(b)*Sin(l) - er*Cos(eb)*Sin(el)
z := r*Sin(b) - er*Sin(eb)
return x, y, z
}
func MercurySeeRa(JD float64) float64 {
lo, bo := MercurySeeLoBo(JD)
sita := Sita(JD)
ra := math.Atan2((Sin(lo)*Cos(sita) - Tan(bo)*Sin(sita)), Cos(lo))
ra = ra * 180 / math.Pi
return Limit360(ra)
}
func MercurySeeDec(JD float64) float64 {
lo, bo := MercurySeeLoBo(JD)
sita := Sita(JD)
dec := ArcSin(Sin(bo)*Cos(sita) + Cos(bo)*Sin(sita)*Sin(lo))
return dec
}
func MercurySeeRaDec(JD float64) (float64, float64) {
lo, bo := MercurySeeLoBo(JD)
sita := Sita(JD)
ra := math.Atan2((Sin(lo)*Cos(sita) - Tan(bo)*Sin(sita)), Cos(lo))
ra = ra * 180 / math.Pi
dec := ArcSin(Sin(bo)*Cos(sita) + Cos(bo)*Sin(sita)*Sin(lo))
return Limit360(ra), dec
}
func EarthMercuryAway(JD float64) float64 {
x, y, z := AMercuryXYZ(JD)
to := math.Sqrt(x*x + y*y + z*z)
return to
}
func MercurySeeLo(JD float64) float64 {
x, y, z := AMercuryXYZ(JD)
to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z)
x, y, z = AMercuryXYZ(JD - to)
lo := math.Atan2(y, x)
bo := math.Atan2(z, math.Sqrt(x*x+y*y))
lo = lo * 180 / math.Pi
bo = bo * 180 / math.Pi
lo = Limit360(lo)
//lo-=GXCLo(lo,bo,JD)/3600;
//bo+=GXCBo(lo,bo,JD);
lo += HJZD(JD)
return lo
}
func MercurySeeBo(JD float64) float64 {
x, y, z := AMercuryXYZ(JD)
to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z)
x, y, z = AMercuryXYZ(JD - to)
//lo := math.Atan2(y, x)
bo := math.Atan2(z, math.Sqrt(x*x+y*y))
//lo = lo * 180 / math.Pi
bo = bo * 180 / math.Pi
//lo+=GXCLo(lo,bo,JD);
//bo+=GXCBo(lo,bo,JD)/3600;
//lo+=HJZD(JD);
return bo
}
func MercurySeeLoBo(JD float64) (float64, float64) {
x, y, z := AMercuryXYZ(JD)
to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z)
x, y, z = AMercuryXYZ(JD - to)
lo := math.Atan2(y, x)
bo := math.Atan2(z, math.Sqrt(x*x+y*y))
lo = lo * 180 / math.Pi
bo = bo * 180 / math.Pi
lo = Limit360(lo)
//lo-=GXCLo(lo,bo,JD)/3600;
//bo+=GXCBo(lo,bo,JD);
lo += HJZD(JD)
return lo, bo
}
func MercuryMag(JD float64) float64 {
AwaySun := MercuryR(JD)
AwayEarth := EarthMercuryAway(JD)
Away := planet.WherePlanet(-1, 2, JD)
i := (AwaySun*AwaySun + AwayEarth*AwayEarth - Away*Away) / (2 * AwaySun * AwayEarth)
i = ArcCos(i)
Mag := -0.42 + 5*math.Log10(AwaySun*AwayEarth) + 0.0380*i - 0.000273*i*i + 0.000002*i*i*i
return FloatRound(Mag, 2)
}