package basic import ( "math" "b612.me/astro/planet" . "b612.me/astro/tools" ) func VenusL(JD float64) float64 { return planet.WherePlanet(2, 0, JD) } func VenusB(JD float64) float64 { return planet.WherePlanet(2, 1, JD) } func VenusR(JD float64) float64 { return planet.WherePlanet(2, 2, JD) } func AVenusX(JD float64) float64 { l := VenusL(JD) b := VenusB(JD) r := VenusR(JD) el := planet.WherePlanet(-1, 0, JD) eb := planet.WherePlanet(-1, 1, JD) er := planet.WherePlanet(-1, 2, JD) x := r*Cos(b)*Cos(l) - er*Cos(eb)*Cos(el) return x } func AVenusY(JD float64) float64 { l := VenusL(JD) b := VenusB(JD) r := VenusR(JD) el := planet.WherePlanet(-1, 0, JD) eb := planet.WherePlanet(-1, 1, JD) er := planet.WherePlanet(-1, 2, JD) y := r*Cos(b)*Sin(l) - er*Cos(eb)*Sin(el) return y } func AVenusZ(JD float64) float64 { //l := VenusL(JD) b := VenusB(JD) r := VenusR(JD) // el := planet.WherePlanet(-1, 0, JD) eb := planet.WherePlanet(-1, 1, JD) er := planet.WherePlanet(-1, 2, JD) z := r*Sin(b) - er*Sin(eb) return z } func AVenusXYZ(JD float64) (float64, float64, float64) { l := VenusL(JD) b := VenusB(JD) r := VenusR(JD) el := planet.WherePlanet(-1, 0, JD) eb := planet.WherePlanet(-1, 1, JD) er := planet.WherePlanet(-1, 2, JD) x := r*Cos(b)*Cos(l) - er*Cos(eb)*Cos(el) y := r*Cos(b)*Sin(l) - er*Cos(eb)*Sin(el) z := r*Sin(b) - er*Sin(eb) return x, y, z } func VenusSeeRa(JD float64) float64 { lo, bo := VenusSeeLoBo(JD) sita := Sita(JD) ra := math.Atan2((Sin(lo)*Cos(sita) - Tan(bo)*Sin(sita)), Cos(lo)) ra = ra * 180 / math.Pi return Limit360(ra) } func VenusSeeDec(JD float64) float64 { lo, bo := VenusSeeLoBo(JD) sita := Sita(JD) dec := ArcSin(Sin(bo)*Cos(sita) + Cos(bo)*Sin(sita)*Sin(lo)) return dec } func VenusSeeRaDec(JD float64) (float64, float64) { lo, bo := VenusSeeLoBo(JD) sita := Sita(JD) ra := math.Atan2((Sin(lo)*Cos(sita) - Tan(bo)*Sin(sita)), Cos(lo)) ra = ra * 180 / math.Pi dec := ArcSin(Sin(bo)*Cos(sita) + Cos(bo)*Sin(sita)*Sin(lo)) return Limit360(ra), dec } func EarthVenusAway(JD float64) float64 { x, y, z := AVenusXYZ(JD) to := math.Sqrt(x*x + y*y + z*z) return to } func VenusSeeLo(JD float64) float64 { x, y, z := AVenusXYZ(JD) to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z) x, y, z = AVenusXYZ(JD - to) lo := math.Atan2(y, x) bo := math.Atan2(z, math.Sqrt(x*x+y*y)) lo = lo * 180 / math.Pi bo = bo * 180 / math.Pi lo = Limit360(lo) //lo-=GXCLo(lo,bo,JD)/3600; //bo+=GXCBo(lo,bo,JD); lo += HJZD(JD) return lo } func VenusSeeBo(JD float64) float64 { x, y, z := AVenusXYZ(JD) to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z) x, y, z = AVenusXYZ(JD - to) //lo := math.Atan2(y, x) bo := math.Atan2(z, math.Sqrt(x*x+y*y)) //lo = lo * 180 / math.Pi bo = bo * 180 / math.Pi //lo+=GXCLo(lo,bo,JD); //bo+=GXCBo(lo,bo,JD)/3600; //lo+=HJZD(JD); return bo } func VenusSeeLoBo(JD float64) (float64, float64) { x, y, z := AVenusXYZ(JD) to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z) x, y, z = AVenusXYZ(JD - to) lo := math.Atan2(y, x) bo := math.Atan2(z, math.Sqrt(x*x+y*y)) lo = lo * 180 / math.Pi bo = bo * 180 / math.Pi lo = Limit360(lo) //lo-=GXCLo(lo,bo,JD)/3600; //bo+=GXCBo(lo,bo,JD); lo += HJZD(JD) return lo, bo } func VenusMag(JD float64) float64 { AwaySun := VenusR(JD) AwayEarth := EarthVenusAway(JD) Away := planet.WherePlanet(-1, 2, JD) i := (AwaySun*AwaySun + AwayEarth*AwayEarth - Away*Away) / (2 * AwaySun * AwayEarth) i = ArcCos(i) Mag := -4.40 + 5*math.Log10(AwaySun*AwayEarth) + 0.0009*i + 0.000239*i*i - 0.00000065*i*i*i return FloatRound(Mag, 2) }