package tools import ( "math" ) func Sin(x float64) float64 { return (math.Sin(x * math.Pi / 180.00000)) } func Cos(x float64) float64 { return (math.Cos(x * math.Pi / 180.00000)) } func Tan(x float64) float64 { return (math.Tan(x * math.Pi / 180.00000)) } func ArcSin(x float64) float64 { return (math.Asin(x) / math.Pi * 180.00000) } func ArcCos(x float64) float64 { return (math.Acos(x) / math.Pi * 180.00000) } func ArcTan(x float64) float64 { return (math.Atan(x) / math.Pi * 180.00000) } func FloatRound(f float64, n int) float64 { p := math.Pow10(n) return math.Floor(f*p+0.5) / p } func Limit360(x float64) float64 { for x > 360 { x -= 360 } for x < 0 { x += 360 } return x } func FR(f float64) float64 { return FloatRound(f, 14) } func Abs(x int) int { if x < 0 { return -x } return x }